Tuesday 2 December 2014

Games Britannia part 3: "Joystick Generation"

In this episode of Games Britannia, Benjamin Woolley talks about the modernizing of games where it started as board games, and how it has progressed through the ages to RPG's like dungeons and dragons and 3D entertainment.

Woolley talks about how familys and people needed an escape from reality and all the things that were happening in the world. Then in 1973 a group of Californian Gamers created Dungeons and Dragons from their love for Lord of the Rings. This was the foundation of the morden gaming era. The use of choices given within the game to decide what and where you go is what made the game so unique as it was completely new for people to have to understand that a game was neither won nor did it end, in the case of some Dungeons and Dragons.

The first Computer video game Woolley comes across is Elite, the pioneer of video games. This was a space themed 3D game which let you upgrade your ship. The next he covered was black and white, a game which allowed you to play as a god an control people and what they do,

Benjamin then goes on to talk about Lara Croft, this was one of the most revolutionary games of its time as it was one of the first games to put a face and attributes onto a 3D character, This really helped people feel for a game character and emerged them within the game world more, it also makes people have a sense of responsibility of what happens to the character, along with its roam-able 3D world.

On the other hand he talks about games like Grand Theft Auto, which are socially seen as wrong as it encourages players to do things which are morally wrong like killing people and running them over in your car. Furthermore the freedom to explore such a detailed world really emerged people in the gameplay.

I really enjoyed this 3 part Games Britannia series, It helped open my mind to how we think about Games as Designers, but also understand how board games and things worked back in the day.




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