Sunday, 15 March 2015

Group Project: Pixel Art

During my 2nd group project our team decided that we were going to do pixel art for our game on "The Road". I personally had never done pixel art before, but was keen on learning different techniques and how its done, so first I started where we always do... Research!

I checked out a few very simple tutorials to get me started, first creating basic shapes like squares as pixel art in photoshop:

But even after learning simple techniques, I knew there was more to Pixel art than that, all of the detail of pixel art came from shading or "Dithering", that was next on the list of things to learn!

I checked out simple Dithering tutorials to add to the Boxes I'd made and learnt some more simple techniques:
Dithering took some getting used to, but added a whole new element to the Pixel art itself, it was great learning and I was excited to try some of the Techniques on my Art Tasks assigned through my Group Project Sprint Work.


Here are a few examples of different Pixel Art Styles ive made through my Group Project:




Bibliography


V, Mall. (2014). How to start with pixel art. Available: http://vanmall.deviantart.com/art/How-to-start-with-pixel-art-121520884. Last accessed 13/03/2015.

R, Adi. (2011). Dithering Tutorial. Available: http://kitted.deviantart.com/art/DITHERING-TUTORIAL-Basics-69747353. Last accessed 13/03/2015.

Thursday, 12 March 2015

Design Document Part 2

After doing my rules I decided to start working on my board design and playing pieces for my design document, for this I first spent a few hours doing research and just image searching things which i thought were cool, colors I liked, pictures and textures that felt "Egyptian".

After a while I had plenty to work with, and started thinking about how I wanted my board to be portrayed and what feeling I wanted it to give off.

I made a color palette for my board and pieces of various colors id gathered from images I liked and started creating my first iteration of my board.

Some of the colors worked but it didnt feel as "Egyptian" as i would of liked, so I added a few different layers and filters. After a few iterations it was started to give the right feel i wanted to portray.

I made a few more minor alterations and after a few hours I was happy with my board, next was my game-pieces.

I started thinking about what best fit for Ancient Egyptian pieces and I had a few ideas. I started modelling a few different things and played around with different designs and how they fit/worked with the board.

After some working I made something I was happy with, it fit the board well and seemed to work well with the game mechanics.

I'll post some pictures of my Board and Game-Piece designs soon.

Thursday, 5 March 2015

David Parlett - Race Games Lecture

Today we had David Parlett visit the University to give Computer games design students a lecture on Race games.

David noted that there are only 2 types of real board games, Race games and War games. He proceeded to ask us questions about our opinions on various board games and if they would be defined as a race game or not, including cribbage and chess.

After a interesting discussion, David went on to talk about some ancient games, some that we had covered in previous lectures like Senet, but also introduced to some other ancient games I hadnt seen before including Patolli from Aztec, and Nyout from Korea.

After a lunch break we came back and were told we would be split into groups to make our own race games. David told us to keep in mind a few questions we should be asking ourselves about our games, These were


  • What is your mechanism?
  • Will your board be Linear?
  • How do players interact?
  • What is your goal? How do you win?
  • Whats it all about (if anything)

Me and mark teamed up and came up with a 2 person race game where players would race around a track but can only move until the hit a wall or obsticle, and players may only move in a straight line.

We came up with a few different board designs and began iterating our mechanics and design until we came up with something we were fairly happy with.

We presented our game to Eddie and David and the response was fairly good! I think with more time me and mark could fine tune the game we came up with into something really great. 

Me and mark decided we are going to carry on with the game in our spare time! I will update the blog with more information as we do.

I have attached a picture of the rough board we came up with in the lecture to give you a better idea of what it looked like.

Tuesday, 3 March 2015

Senet Design Document part 1

For our second critcal game studies assignment Eddie asked us to make a Design Document on the Ancient game we chose and iterated for our first assignment.

Things the assignment must include are:

  • A paragraph on the game scenario
  • Board Design
  • Game-piece Design
  • An Asset List
  • A couple of paragraphs each on game design and gameplay
  • A rule set for the player (full but brief rules, in an appendix)

After receiving the brief i started thinking about research and things i wanted to include within my Design Document, I revisited some reading materials from the VLE and came across a few interesting and helpful pages.

The first page i looked at was Catus Marketing. They are a Toy and Game inventor who wrote a very helpful guideline for writing rules for games.

After reading their guidelines it got me thinking about the layout I wanted for my design document and the things I wanted it to include, I started splitting up my page into different headings of important area's I wanted to cover including Object of the game, preparation for playing, how to play, order of play, movement, how scoring work, how to win and lots more!

I found i had so much to talk about but now had the problem of keeping my sentances and rules short and simple so the player doesnt lose intrest.

I'll blog again when ive worked some more on other parts of my design document, like board design and game-pieces.

Jayme

Thursday, 8 January 2015

La decima vittima

In this weeks lecture we watched La Decima Vitimma (The Tenth Victim).

The film was published in 1965 and is about a real life killing game known as the "Big Hunt". The big hunt consists of groups of killers and hunters, whoever survives 10 rounds win 1 million dollars and gain the status of being a hero.

I feel that this feel inspired many others like Battle Royale and the hunger games, aswell as alot of games like assassins. I also felt that the film was more of a comedy than anything else and wasnt portrayed very well compared to something like battle royale. Besides this the film had some good moments and humorous ones .


Tuesday, 2 December 2014

Games Britannia part 3: "Joystick Generation"

In this episode of Games Britannia, Benjamin Woolley talks about the modernizing of games where it started as board games, and how it has progressed through the ages to RPG's like dungeons and dragons and 3D entertainment.

Woolley talks about how familys and people needed an escape from reality and all the things that were happening in the world. Then in 1973 a group of Californian Gamers created Dungeons and Dragons from their love for Lord of the Rings. This was the foundation of the morden gaming era. The use of choices given within the game to decide what and where you go is what made the game so unique as it was completely new for people to have to understand that a game was neither won nor did it end, in the case of some Dungeons and Dragons.

The first Computer video game Woolley comes across is Elite, the pioneer of video games. This was a space themed 3D game which let you upgrade your ship. The next he covered was black and white, a game which allowed you to play as a god an control people and what they do,

Benjamin then goes on to talk about Lara Croft, this was one of the most revolutionary games of its time as it was one of the first games to put a face and attributes onto a 3D character, This really helped people feel for a game character and emerged them within the game world more, it also makes people have a sense of responsibility of what happens to the character, along with its roam-able 3D world.

On the other hand he talks about games like Grand Theft Auto, which are socially seen as wrong as it encourages players to do things which are morally wrong like killing people and running them over in your car. Furthermore the freedom to explore such a detailed world really emerged people in the gameplay.

I really enjoyed this 3 part Games Britannia series, It helped open my mind to how we think about Games as Designers, but also understand how board games and things worked back in the day.




Friday, 28 November 2014

Ancient Board Games - Duodecim Scripta

This week we looked at more Ancient Board Games, This weeks included Duodecim Scripta and Tabula.

Ludus Duodecim Scriptorum, also known as the game of twelve lines.

Bell shows an image of a man and woman playing a game marked with twelve lines in the C2nd-3rd BC). He also notes that the engravings may show a early version of the game known as XII Scripta.

There have been lots of different board designs, some of which use symbols while others use words.

H.J.R. Murray describes the game as a backgammon-style race game for two players. 

Within gameplay each player has 15 pieces and the game is played with three six sided dice. Players roll the three dice and can either use scores individually or combined.

I think this is an interesting game with unique mechanics, but isn't one of the most interesting Ancient Games we have studied in Eddies lectures.


Ancient Board Games - Tafl

In this weeks lecture we looked at another Ancient Game, this week was Tafl.

According to Murray Tafl was played in Scandinavia even more 400AD. After a while the game spread to Iceland and Britain. Murray also noted that it "was the only board game played by the saxons".

The game itself is played on a square board of 11x11. The defending players pieces are played symmetrically in the centre of the board around a larger piece known as the "King". Its note worthy that the defending players pieces are outnumbered by 2:1 by the attacking player.

The object of Tafl is for the defending player who plays as white to move their king to either the edge of the board or to one of the corner squares. The attacking player who plays as black has to surround the opposing players king and prevent him for reaching a corner square.

The pieces move similar to the rook in a game of chess. A piece can be taken by being sandwiched between two of the opposing players pieces. The only exception is the "King" who has to be surrounded on all four sides to be captured by the opposing player.

This is a interesting skill based war game which i found fun to play.

Tuesday, 25 November 2014

Games Britannia Part 2: Monopolies and Mergers

Following on Benjamin Woolley's last episode, this one shows us the influence of board games from british society from the last 200 years and how some can become a moral teaching for others.

One of the games that took my interest the most was a game called "The Landlords Game". This game was created in 1904 by Elizabeth Magie. The game was apparently origionally designed to explain how "Land grabbing" and the renting system worked, but it was also used to teach children to gain an awareness over unfairness.

The game was first published in Britain in 1913 with the title of Brer Fox an' Brer Rabbit. This game later became one of the most famous board games in the world called "Monopoly" as the similarities are easily spotted.

After this era games like cluedo and scrabble were made to help bring families through the great depression and out of this came some of the biggest games companies at the time, some are even still around now!

I'll update my blog with the 3rd part of Woolley's series.

Friday, 21 November 2014

British Museum Trip

Unfortunately due to unforeseen circumstances I was unable to attend the trip to the British Museum with my fellow Computer Games Design students, Although I plan on going there when im next in London.

I shall update my blog with pictures and more when i have returned!

Thursday, 20 November 2014

Games Britania. Episode 1. "Dicing with Destiny"

This week we looked at  Games Britania "Dicing with Destiny" presented by historian Benjamin Woolley to help us understand how ancient games worked from the iron age to the information age. 

In this episode Benjamin explores some of the earliest games in their first known forms and explains how they would of been played in their time.

The first game was the Stanway which was excavated from British graves in 1996 but after discovery it was found that the game was from around 43AD. 

He also looked at how religion was used in games, and it was found and believed that Snakes and ladders was actually represented as a Hindu journey to enlightenment and nothing like the fun family game it is today! 

Woolley found this as a perfect analogy for how the sacred energy which once imbued games has been drained away by commercilization. R.I.P.

Friday, 7 November 2014

Senet: An Ancient Egyptian board game

Senet: An Ancient Egyptian Board Game


In today's lecture we looked at Senet, otherwise known as the Game of Thirty Squares. According to findings the game was discovered from a painting found in the Tomb of Hesy in 2600 B.C.E.


History of Senet

After doing some research into Senet I found out that it was already being played in Ancient Egypt before 3000 B.C, way before writing was first recorded. The game of Senet is most related to the afterlife. It was said that in Ancient Egypt people mastered Senet to appease Osiris, Guardian of the Underworld. It was said that they must emerge victorious in order to pass through to the Afterlife.

How to play

The game of Senet can be characterized by its rectangular board consisting of rows of 10 squares referred to as "Houses". Each player starts with 7 or 10 pieces, depending on what rules set is being used. Pawns are alternated across the first 14 squares of the board.

Rules

Various people have formulated various versions of the rules by which Senet was played including Timothy Kendall, R.C. Bell, Gustave Jéquier and Edgar Pusch. The main difference in opinion between the rules is how many pieces the game is played with.

Wednesday, 5 November 2014

Tweaking Ancient Games

In this weeks lecture we were asked to tweak and iterate some of the Ancient Games we had studied. The game I decided to iterate was Senet, as it was the game that held my interest the most.

After playing a few games of Senet with a friend, i decided to think about what were the underline problems with this game and what i could do to make it better.

The first thing i started thinking about was the pace of the game. Bare in mind that we were given kendall rules and told to play them (7 pawns each on 10x3 board).

The games were okay but a little slow, so I made my first iteration to reduce pawns of each player to 5. This really helped with the pace of the game as it allowed players to work their way around the board instead of just overtaking.

We played a few more times and the reduction of counters really helped make the game more exciting and engaging.

Thursday, 23 October 2014

Harvard-style bibliography

Author

Chandler, H. and Chandler, R.(2009) "Fundamentals of Game Development". London. Foundations of Game Development.

Reader

Tinsman. B, (2008), "The Inventors Guidebook", New York, Morgan James Publishing, "Insiders view", Jordan Weissman, P155

Journal

Adachi, P.J. and Willoughby, T. (2013) "More than just fun and games: The longitudinal relationships between strategic video games, self-reported problem solving skills, and academic grades,  Journal of Youth and Adolescence", 42, 1041-1051. doi:10.1007/s10964-013-9913-9




Thursday, 16 October 2014

Caillois's Terminology

How games you know well allow for gameplay that can be defined as either paidia and/or ludus

I feel that Bioshock can be defined under Ludus. Throughout the game you are told to follow strict missions and objectives on a very refined route that runs through the game, Not allowing the player to 'Free roam' or do things they might enjoy more. Without following these objectives and missions you would not be allowed to progress through the game.

I feel that GTA V can be defined under paidia. One of the biggest selling points about the GTA franchise is the ability for the player to Free roam throughout the game right from the start. This gives players the option to do missions within the game, or do whatever they want during free roam, Giving players a freedom and much more enjoyable experience when playing being able to choose exactly what they want to do and not being forced to follow Rules within the game.


How games you know well fit into the categories of agon / alea / ilinx / mimicry or combinations thereof.

I feel that the Halo franchise fits into the Agon category. Besides its standard campaign option the majority of the game revolves around online competitive 4v4 matchmaking game types including Team Deathmatch, Capture the flag, Oddball, King of the Hill, Free for all and many more. Needless to say all of theses game types are strictly based on getting the most kills or completing the objective in order for your team to win. 








Wednesday, 15 October 2014

Blog Interview questions

What is the title of the book (fiction) you are currently reading, or
what is the title of the last fiction book you read? - Game of Thrones

What is the title/topic of the book (non-fiction) you are currently
reading, or what is the title/topic of the last non-fiction book you
read? - Richard Pryor

What is the last live performance (music, drama or dance) you
attended? - Professor Green Live

What is the title of the last film you saw at the cinema / online or
watched on DVD? - Pulp Fiction

How often do you read a newspaper? (Which one? Online or physical?) - Online usually daily if i have enough spare time

Which art gallery / museum / exhibition did you last visit? - London Natural history museum

How many hours a week do you spend playing video games? - 20+ Hours

How many hours a week do you spend playing games other than video
games? - 3+